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Thread: New Server (R9) Update

  1. #1
    August Knights
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    [AK]Hylander's Avatar
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    New Server (R9) Update

    Today we have sent out BFBC2 PC server update known as "R9" to all our server providers. They will be bringing up servers during the day and into the weekend. Stability of the servers is of course our main focus and we have some server crash fixes in place as well as the following changes:

    • admin.say command implemented
    - the output currently looks a bit funky on the game client, like so: Player: [Server]: <text>
    but with the next game client it will look like: Server: <text>
    • admin.yell to squad has changed (you need to specify both team and squad)
    • squad numbering has changed – the “no squad” squad has ID 0, and real squads are 1 and up.
    • Autobalance improved, it shuffles people both during and between rounds now, and does a better job
    - Currently there is no way to turn it off
    • mapList* commands reworked
    • banList* commands reworked
    • listPlayers command added
    • admin.listPlayers command reworked (GUID, kills, deaths, ping and score added)
    • Players have non-PB GUIDs now (these are distinct from PB GUIDs)
    • onChat event reworked
    - now it specifies target player subset as well
    - shows text before profanity filtering
    - client-originated chat messages starting with “/” make it to the server, and broadcast via onChat, but are not broadcast to other game clients
    - use “/!<command>” if you want to be able to send commands to your homemade rcon tools without showing the commands to other players
    • player.onAuthenticated added (it’s triggered when a player receives GUID)
    • player.onSquadChange, player.onTeamChange implemented
    • Couple of crash fixes
    • Support for server-side “region” setting (not yet used by the game client)
    • Ranked ON forces game-password OFF
    • Ranked and PunkBuster settings can only be changed during server startup
    • A server is marked as "hardcore" either when Friendly Fire is enabled, or when all the typical hardcore settings (hardcore killcam minimap etc) have been flipped
    • exposed number of rounds per maps in maplist.txt, and via the remote admin commands
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  2. #2
    Senior Knight [AK]Nuts's Avatar
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    Autobalance improved, it shuffles people both during and between rounds now, and does a better job

    Good improvement there. Hopefully it will work during squaddeathmatch

  3. #3
    August Knights [AK]Ozzred's Avatar
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    Quote Originally Posted by [AK]Nuts View Post
    Autobalance improved, it shuffles people both during and between rounds now, and does a better job

    Good improvement there. Hopefully it will work during squaddeathmatch
    Would you really want that though? Suppose your 40 kills in and on the leading team. 2 people join and you are automatically placed on the new team with 0 kills. You'll loose 300 points (top squad + win) right there and a check in the Win column.

  4. #4
    Senior Knight [AK]Nuts's Avatar
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    good point. I retract my previous statement.

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