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Thread: BF BC2 patch coming this Wednesday

  1. #1
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    BF BC2 patch coming this Wednesday

    http://blogs.battlefield.ea.com/batt....aspx#comments

    We are happy to announce the release of the new patch on June 30th.



    All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2).

    During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!



    The complete changelog can be found on:

    http://forums.electronicarts.co.uk/b...er-r12-qa.html





    Changelog:

    Server - Some potential sources for lag/rubberbanding have been eliminated
    Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    Server - Log file for server admins: all remote admin interface commands/events are logged
    Server - Log file for server admins: major server events + all chat messages are logged
    Server - Idle kick is controllable
    Server - Profanity filter can be disabled
    Server - Teamkill-kick system is controllable
    Server - Ticket counts and bleed rate are controllable per-level
    Server - Infantry only mode available per-level
    Server - Initial spawn delay and respawn delay are adjustable
    Server - Server description can be up to 400 characters, and use "|" for line breaks
    Server - Banlist can contain up to 10.000 entries
    Server - reduced latency in packet handling

    Admin Interface - fixed the player.onKill spam that occasionally happened
    Admin Interface - ensured that player.onJoin events always report the player name
    Admin Interface - events triggered when people spawn
    Admin Interface - much more info on kills
    Admin Interface - detailed stats are reported at end-of-round

    Gameplay - Various minor level bugfixes
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Weapon tweaks have been implemented based on PC public feedback
    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s
    Gameplay - Fixed technical hang when a crate was armed outside of the combat area
    Gameplay - "Victory is near" message was shown for the wrong team on ValparaÃ*so, this has been fixed
    Gameplay - Countermeasures can be fired when driving a helicopter
    Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
    Gameplay - Advanced Spotting scope works better
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Gameplay - G36 now has crosshair when in Hardcore mode

    Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    Server Browser – Added support for retrieving update progress
    Server Browser - Now refreshes information
    Server Browser - Join queue system when attempting to join a full server
    Server Browser - All settings are automatically saved between sessions
    Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

    Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    Client - Fixed some crashes
    Client - Toggle/hold crouch is user controllable
    Client - Toggle/hold zoom is user controllable
    Client - Vsync bugfixed for DX10/DX11
    Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
    Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    Client - Improved Play Now functionality
    Client - Removed K/D ratio and Skill Level filters in the leaderboards
    Client - Any points you get while being dead will be added to your score
    Client - Reduced negative mouse acceleration
    Client - Increased health on the Cobra to match other vehicles
    Client - More informative disconnection/kick reasons
    Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles



    The Balance tweaks are as followed:

    Slightly increased the damage of the UZI at long range.
    The AKs74u now has more felt recoil when aiming.
    The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    Fixed a bug where the SVU would do too little damage at long range.
    Fixed a bug where M95 rounds would not kill armored targets with headshots.
    [AK]Abaddon


  2. #2
    Senior Knight [AK]Nuts's Avatar
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    Server - Profanity filter can be disabled

    **** ya!

    Server - Infantry only mode available per-level

    Excellent

    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

    Booooo

    Gameplay - Countermeasures can be fired when driving a helicopter

    Damn. No tracer darting choppers.

  3. #3
    Short Fuse [AK]Gunny Highway's Avatar
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    Ab's a happy boy
    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Good to see for sqdm
    Server - Infantry only mode available per-level

    About time will make it much easier to get on the same server
    Server Browser - Join queue system when attempting to join a full server

    Seems like they want choppers to be a bigger force in the game
    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s (as if it wasn't tough enough to hit a chopper at max alt going full speed)
    Gameplay - Helicopter handling has been tweaked
    Gameplay - Countermeasures can be fired when driving a helicopter

    August Knights Ventrilo status
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    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
    If you find yourself in a losing battle....your tactics suck!

  4. #4
    August Knights [AK]Mydrial's Avatar
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    Quote Originally Posted by [AK]Nuts View Post

    Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

    Booooo

    Gameplay - Countermeasures can be fired when driving a helicopter

    Damn. No tracer darting choppers.


    We will have to just lead the chopper a bit further........and wait for the countermeasures to be used and rocket them during the reset time. Shouldn't be too big of an adjustment I'm hoping.

    These are the 3 I think are the big changes to play style:

    Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)
    Looks like Abaddon is back in business!!!

    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Not sure about this one.....will make the bunny hoppers less effective at dodging every attempt to kill them, but I'm thinking it will also make fleeing during a badly timed reload totally ineffective.

    Client - Any points you get while being dead will be added to your score
    Been waiting for this one for a longtime now.
    Last edited by [AK]Mydrial; 06-29-2010 at 06:52 AM.

  5. #5
    Short Fuse [AK]Gunny Highway's Avatar
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    Quote Originally Posted by [AK]Mydrial View Post
    Gameplay - Hit box for moving targets expands based on the speed of the targets movement
    Makes it even easier to snipe a moving target

    August Knights Ventrilo status
    Don't let your Alligator mouth overload your Canary ASS!
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
    If you find yourself in a losing battle....your tactics suck!

  6. #6
    "I sharded Thunderfury!" [AK]Camelwalk's Avatar
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    need some new maps......

  7. #7
    August Knights [AK]Mydrial's Avatar
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    Quote Originally Posted by [AK]Gunny Highway View Post
    Makes it even easier to snipe a moving target


    Double edge sword.......also gonna make it harder to run without getting sniped. All depends what end of the scope your on LOL

    Sometimes I almost think they should make it harder to snipe. Might prevent the all sniper attacking team.

  8. #8
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    Downloading the patch with the updater now.
    [AK]Abaddon


  9. #9
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    Server was down for a bit yesterday/this morning. I've brought it back up and will monitor it for awhile to make sure it "sticks."
    The sun has fallen down
    And the billboards are all leering
    And the flags are all dead at the top of their poles.

  10. #10
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    ...and it's back down. Suspect it's EA, but I raised a ticket.
    The sun has fallen down
    And the billboards are all leering
    And the flags are all dead at the top of their poles.

  11. #11
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    Thanks, Squidly! Looks like it's a good thing we practiced on Tuesday this week!

  12. #12
    Short Fuse [AK]Gunny Highway's Avatar
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    Looks like they reset the user interface have to remap everything

    Mortar strikes take less time to call in and they start much faster now too, the hit box you have to be more accurate with stationary targets and not a huge difference that I can notice on moving targets.
    Queue is nice, puts you in the queue and provides an accurate count to your position while in the queue.
    Game loads much faster now even on an old pc like mine.

    accidentally threw a nade while trying to disarm and killed 3 team mates you get hit for -100 per now ouch
    Last edited by [AK]Gunny Highway; 06-30-2010 at 06:52 AM.

    August Knights Ventrilo status
    Don't let your Alligator mouth overload your Canary ASS!
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
    If you find yourself in a losing battle....your tactics suck!

  13. #13
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    Evidently there was a file missing in the patch provided to Hypernia. They are busy pushing out the correct patch now and the server should be back before long.
    The sun has fallen down
    And the billboards are all leering
    And the flags are all dead at the top of their poles.

  14. #14
    August Knights [AK]Mydrial's Avatar
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    Quote Originally Posted by [AK]Gunny Highway View Post
    Looks like they reset the user interface have to remap everything

    Do you mean reselect your kit items?

  15. #15
    Short Fuse [AK]Gunny Highway's Avatar
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    No all my key mappings were reset to default.

    August Knights Ventrilo status
    Don't let your Alligator mouth overload your Canary ASS!
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
    If you find yourself in a losing battle....your tactics suck!

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