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Thread: zBase, Zood Mod, Base ++

  1. #1
    Registered User NeverRetreat's Avatar
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    zBase, Zood Mod, Base ++

    Whatever it will be called in the near future, it will be the choice of most T2 teams to play in competition. I for one am very excited to see this change that should have been part of the original release of Tribes 2. Check out some of the information.

    z0ddZODm0d v24834_3

    (Description)
    Changes to base to make Tribes2 more enjoyable and bring
    balance to broken game elements/items.

    (Credits)
    - ZOD (?)
    - z0dd (z0dd@adelphia.net)


    (Install)
    Put z0ddZODm0d.vl2 in the base directory and delete all .dso
    files under ...\Tribes2 folder.

    (Uninstall)
    Delete the z0ddZODm0d.vl2 file in the base directory and delete
    all .dso files under ...\Tribes2 folder.


    -------------------ARMORS-------------------
    - Slighlty quicker skiing
    - Higher max speed
    - Reduced the suicide spawn delay from 10 to 3 seconds.
    - All armors move slighlty faster in water
    - Slight increase to vehicle ejection hieght


    -------------------PACKS-------------------
    - Cloak: Significantly reduced energy consumption
    - SJP: When off, jams all non-camera sensors. When on, does the same over a small radius


    ------------------Vehicles------------------
    - All: Sensor radius now displayed on cmd map
    - Bomber: Takes a bit more damage. Bombs have more kickback
    - MPB: Greater turbo power & higher top speed. Added teleporter. Turret sensor properly displayed on cmd screen
    - Shrike: Fixed crosshair disappearing after using cmd map
    - Grav Bike: Slighty higher top speed.


    -------------------WEAPONS-------------------
    - Disc: Removed spread. Discs skip off water on ~20 degree impact. Higher kickback
    - Missile Launcher: Slightly higher velocity. Slightly longer duration
    - Mortar: Changed detonation delay from 2 seconds to 1.5
    - ELF: Reduced range by 20%. Changed it from 37 to 30
    - Camera grenade: Fixed the fisheye problem. Cameras detect jammed enemies


    ------------------Turrets------------------
    - Missile Barrel: Missile slightly sped up
    - Plasma Barrel: Projectile slightly sped up and does more damage


    ------------------Stations------------------
    - Remote Invs: Removed the viewpoint centering spin on contact
    - Vehicle station: Quick-buy keys are the same for every vehicle on every map.
    - Vehicle station: Vehicle selection HUD will be redisplayed if you try to buy a vehicle that can't be
    purchased on this map or the max number of that vehicle type is already in use.


    ================================================== =====
    ==================What else is needed:=================
    ================================================== =====


    ------------------Maps------------------
    - I'm going to add tweaked versions of these two maps:
    Tombstone: Flag will be moved upstair between tunnel entrance and 2 archways.

    Dust to Dust: Removing the turret inside each base. Spread out the spawns.
    Haven't decided if I should move the original spawn, make it
    larger or add another spawn sphere.

  2. #2
    Warrior
    Join Date
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    Eau Claire, WI
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    This is news to me NR, sounds like good changes. Is it out now?

    [AK]Wickhawk

  3. #3
    Registered User NeverRetreat's Avatar
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    Its being tested on 3 servers...Nutshot , Widowmaker and one other

  4. #4
    Moderator

    August Knights
    [AK]Devil_Dog's Avatar


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    Spring City, PA
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    This is great news!!!
    I will keep my fingers crossed for it to be out soon.....

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