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Thread: BF1942 1.2 Patch is OUT!!! WOOT

  1. #1

    August Knights
    The old Man in the War [AK]Rocks's Avatar


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    Shades BF1942 1.2 Patch is OUT!!! WOOT


  2. #2
    Registered User Zorro's Avatar
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    DO NOT DOWNLOAD FROM 3DGAMERS! The patch available there is corrupted.
    [AK]Zorro

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    AugustKnights.com WizOp

    if we aren't supposed to eat animals,
    then why are they made out of meat?


    unitedwestand

  3. #3

    August Knights
    The old Man in the War [AK]Rocks's Avatar


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    Shades

    Downloaded via 3dgamers with no Issue that I know of.... Installed already

  4. #4
    Registered User Zorro's Avatar
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    Try connecting to a 1.2 server... See my posts in the BF1942 game forum for details...
    [AK]Zorro

    Chief Operations Officer
    AugustKnights.com WizOp

    if we aren't supposed to eat animals,
    then why are they made out of meat?


    unitedwestand

  5. #5
    Registered User Armada's Avatar
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    Its been fixed.

  6. #6
    Registered User Zorro's Avatar
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    Yes, but at 3:09PM PST, it wasn't...
    [AK]Zorro

    Chief Operations Officer
    AugustKnights.com WizOp

    if we aren't supposed to eat animals,
    then why are they made out of meat?


    unitedwestand

  7. #7
    Who is Nuts and Abbadon? [AK]StitchJones's Avatar
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    I downloaded it from FilePlanet.
    Should I be okay?

  8. #8

    August Knights
    The old Man in the War [AK]Rocks's Avatar


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    Worked for me, but the servers seem very limited

  9. #9
    Who is Nuts and Abbadon? [AK]StitchJones's Avatar
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    Is there a list of the fixes for this new patch, or am I just being lazy by not going to the bf1942 site and reading up on it?

  10. #10

    August Knights
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    LAZY!!! or what, get on the UT server!

    ================================================== ================
    Battlefield 1942(tm) v1.2
    Read Me File
    November 7, 2002
    ================================================== ================

    ================================================== ================
    Patch 1.2
    ================================================== ================
    NETWORK/SERVER FIXES
    -Low close combat hit accuracy due to network lag is much improved.
    -Some Server CPU usage optimizations: Multiple server instances
    should perform better.
    -Fixed currently connected players being dropped at map switch in
    favor of new connections.
    -Remote Console application is now fixed.
    -Release of bound sockets works correctly.
    -Bug causing missing spawn points and Gray flags that do not
    change is fixed.
    -Bug causing soldier animation states to be dropped is fixed.
    -Reconnection problems fixed.
    -The ASEHost.dll "Failed to execute ASEQuery_init()" error
    is fixed.
    -No longer need to reissue the admin.enableRemoteConsole
    and enableRemoteAdmin commands every time the server restarts.
    -Bug in Standalone Server causing "Corrupted Data" error when
    hosting CTF on Bocage is fixed.
    -Added hit detection feedback: Client crosshairs blink with a
    small dot in the crosshair and additional cross-lines when the
    server registers a successful hit.
    -Dedicated server settings are saved properly. (Note: if Friendly
    Fire checkbox is turned off, the next time the dedicated server
    is started the check box will be checked, but the percentages will
    all be at 0%)
    -Remote Admin (admin connected to server as a player) does not
    have to authorize every time a new map starts anymore.

    CLIENT FIXES
    #Totally new file structure
    -Ensures easy implementation of mods and expansion packs.
    -There is a bf1942.pid file that includes the process id for the
    battlefield game running.
    #Gameplay tweaks
    -Jeeps more sensitive to shells (one shot equals one kill).
    -Increased B17 rate of fire for better carpet bombing.
    -Grenade damage versus tanks is 40% less powerful.
    -AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
    torso/head). Also removed splash damage versus infantry.
    -Slightly increased knife damage distance.
    -Slightly decreased deviation when walking and shooting with
    side arms.
    -Increased damage for Machine Gun 42 and browning versus infantry.
    -Increased damage for Plane Machine Guns versus other planes.
    -Tiger tank health increased by 25%.
    -Fixed M10 being treated as a jeep for splash damage.
    -Slightly increased damage for MP40, MP18 and Thompson
    versus infantry.
    #Cheats removed
    -"Long View Distance" cheat fixed.
    -"Wireframe" cheat fixed.
    -"Turning Off Fog" cheat fixed.
    #Sound improvements and optimizations
    -Irregular looping sounds and/or loss of sounds bug has been
    fixed.
    -Redundant sound state changes removed.
    #Memory usage optimizations.
    #Physics engine improvements
    -Mine placed on jeep causing jeep to sink through ground no
    longer possible.
    #AI optimization
    -Bots do not jump in and out of vehicles anymore.
    -Bots have improved mobility and behavior while sitting in tanks:
    close range enemies now make the AI drive further away and fire
    from distance instead of just hopelessly circling around the
    enemy.
    -Several small tweaks and improvements for bot control
    *Major improvements to artillery.
    *Improved path selection (less prone to go on rough terrain).
    *Major improvement of the fire behavior.
    *Fixed bug in SAI's bot ordering update.
    *Fixed AI handgun sound effect.
    *AI will not favor planes on a runway which is blocked by other
    vehicles.
    *Decreased AI view distance.
    *Several tweaks of .con-files for more accurate description of
    the game elements.
    #Menu
    -New Button "Custom Game" lets the player play a custom made mod
    game or Expansion Pack games.
    -Server browser "Backfire" setting displays properly in server
    details window.
    -The in-game console stays in front of game text and is less
    transparent for improved visibility.
    -Improved In-game server browser filters.
    -TAB button works so players can see their own score even if they
    didn't make the top-3.
    -The Minimap arrow yellow flash lasts longer when a teammate uses
    a voice or radio command.
    -Dedicated Server menu has an added function called
    "Automatic Restart". When checked the server will automatically
    restart if it crashes or is turned off any other way than
    pressing the stop server button.
    #Rendering optimization
    -Billboard trees for GeForce 3-4.
    -Hardware shadows on all cards (GeForce 1-4).
    -Hardware skinning on animated meshes (wheels, flags, soldiers)
    (GeForce 3+ and hw vertexshaders cards).
    *New option to put into videoDefault.con (if wanted)
    renderer.forceSwSkinning 1
    (default is 0 = use hardware if available.)
    -Tri-stripping (optimizing meshes to improve FPS).
    -GeForce4 MX support fix that eliminates desktop crashes occurring
    on some computers.

  11. #11
    Registered User Armada's Avatar
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    -Low close combat hit accuracy due to network lag is much improved.

    BOOOOOOYAAAAAAH!!

  12. #12
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    [AK]Squidly's Avatar
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    I guess everyone should go ahead and upgrade... I won't be able to test it out until Saturday night.

    Sounds like the Tiger will now be a true force to be reckoned with, Armada...
    The sun has fallen down
    And the billboards are all leering
    And the flags are all dead at the top of their poles.

  13. #13
    I love Windows ME! Hale's Avatar
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    Gunny, Rocks and I tried out the 1.2 patch last night on Battle of the Bulge.

    It is much easier to hit people, especially while they are moving.

    Tanks overall are more useful. Its easier to gun down infantry with the coax gun.

    The crosshair hit indicator is useful for long range shots, but I was too busy look at it most of the time.

    The Tiger is unstoppable by a single light tank/bazooka.

  14. #14

    August Knights
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    Overall, the game feels crisper and alot smoother. The netcode has improved or we just did hit any lag. Bottomline is the patch is a good improvement from this viewpoint. Much slower pace than the UT2003 game that we played... LOL

  15. #15
    Who is Nuts and Abbadon? [AK]StitchJones's Avatar
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    I'm very impressed, it seems as if it is a new game in a way. I've very much pleased with the patch and the things they have done to improve and enhance the game. Now if they could just fix the stoopid text so I can run 2x anti-aliasing in the game!!!! <Shaking arms over head in pure fury>

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