DO NOT DOWNLOAD FROM 3DGAMERS! The patch available there is corrupted.
[AK]Zorro
Chief Operations Officer
AugustKnights.com WizOp
if we aren't supposed to eat animals,
then why are they made out of meat?
unitedwestand
Downloaded via 3dgamers with no Issue that I know of.... Installed already
Try connecting to a 1.2 server... See my posts in the BF1942 game forum for details...
[AK]Zorro
Chief Operations Officer
AugustKnights.com WizOp
if we aren't supposed to eat animals,
then why are they made out of meat?
unitedwestand
Yes, but at 3:09PM PST, it wasn't...
[AK]Zorro
Chief Operations Officer
AugustKnights.com WizOp
if we aren't supposed to eat animals,
then why are they made out of meat?
unitedwestand
I downloaded it from FilePlanet.
Should I be okay?
Worked for me, but the servers seem very limited
Is there a list of the fixes for this new patch, or am I just being lazy by not going to the bf1942 site and reading up on it?
LAZY!!! or what, get on the UT server!
================================================== ================
Battlefield 1942(tm) v1.2
Read Me File
November 7, 2002
================================================== ================
================================================== ================
Patch 1.2
================================================== ================
NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances
should perform better.
-Fixed currently connected players being dropped at map switch in
favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not
change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error
is fixed.
-No longer need to reissue the admin.enableRemoteConsole
and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when
hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a
small dot in the crosshair and additional cross-lines when the
server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly
Fire checkbox is turned off, the next time the dedicated server
is started the check box will be checked, but the percentages will
all be at 0%)
-Remote Admin (admin connected to server as a player) does not
have to authorize every time a new map starts anymore.
CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the
battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in
torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with
side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson
versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been
fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no
longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks:
close range enemies now make the AI drive further away and fire
from distance instead of just hopelessly circling around the
enemy.
-Several small tweaks and improvements for bot control
*Major improvements to artillery.
*Improved path selection (less prone to go on rough terrain).
*Major improvement of the fire behavior.
*Fixed bug in SAI's bot ordering update.
*Fixed AI handgun sound effect.
*AI will not favor planes on a runway which is blocked by other
vehicles.
*Decreased AI view distance.
*Several tweaks of .con-files for more accurate description of
the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod
game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server
details window.
-The in-game console stays in front of game text and is less
transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they
didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses
a voice or radio command.
-Dedicated Server menu has an added function called
"Automatic Restart". When checked the server will automatically
restart if it crashes or is turned off any other way than
pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
*New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring
on some computers.
-Low close combat hit accuracy due to network lag is much improved.
BOOOOOOYAAAAAAH!!
I guess everyone should go ahead and upgrade... I won't be able to test it out until Saturday night.
Sounds like the Tiger will now be a true force to be reckoned with, Armada...
The sun has fallen down
And the billboards are all leering
And the flags are all dead at the top of their poles.
Gunny, Rocks and I tried out the 1.2 patch last night on Battle of the Bulge.
It is much easier to hit people, especially while they are moving.
Tanks overall are more useful. Its easier to gun down infantry with the coax gun.
The crosshair hit indicator is useful for long range shots, but I was too busy look at it most of the time.
The Tiger is unstoppable by a single light tank/bazooka.
Overall, the game feels crisper and alot smoother. The netcode has improved or we just did hit any lag. Bottomline is the patch is a good improvement from this viewpoint. Much slower pace than the UT2003 game that we played... LOL
I'm very impressed, it seems as if it is a new game in a way. I've very much pleased with the patch and the things they have done to improve and enhance the game. Now if they could just fix the stoopid text so I can run 2x anti-aliasing in the game!!!! <Shaking arms over head in pure fury>