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Thread: Tweaking Away :)

  1. #1

    August Knights
    [AK]Goob's Avatar


    Join Date
    Sep 2000
    Location
    Huntsville, AL
    Posts
    344

    ColorLightbulb Tweaking Away :)

    Well I think I finally have my pc finished. I have it running at 1450 (10x145) I can probably do more but I think this is good enough for now. I went from a 2890 in 2001 to this: RESULTS
    3DMark Score 4160
    Game 1 - Car Chase - Low Detail 72.5 fps
    Game 1 - Car Chase - High Detail 30.9 fps
    Game 2 - Dragothic - Low Detail 66.5 fps
    Game 2 - Dragothic - High Detail 26.5 fps
    Game 3 - Lobby - Low Detail 81.7 fps
    Game 3 - Lobby - High Detail 40.3 fps
    Game 4 - Nature Not supported by hardware
    Fill Rate (Single-Texturing) 392.8 MTexels/s
    Fill Rate (Multi-Texturing) 746.8 MTexels/s
    High Polygon Count (1 Light) 20.4 MTriangles/s
    High Polygon Count (8 Lights) 3.9 MTriangles/s
    Environment Bump Mapping Not supported by hardware
    DOT3 Bump Mapping 59.9 fps
    Vertex Shader 42.1 fps
    Pixel Shader Not supported by hardware
    Point Sprites 10.2 MSprites/s

    I am running the 10.8 det and have been toying with the idea of going to the new version, but I havent seen anything that says yay or nay.

    I know we have done this before but post up some marks so we can see who we need to send our spare chane to

    -Goob

  2. #2
    Administrator
    August Knights
    Chief Operations Officer


    "This place is like someone's memory of a town, and the memory is fading. "
    [AK]Squidly's Avatar
    Join Date
    May 2001
    Location
    Burlington, NJ
    Posts
    10,621

    ColorUnhappy

    Here ya go:

    3d Mark (2001) score: 5472
    Game 1 Lo: 86.3
    Game 1 Hi: 30.4
    Game 2 Lo: 83.4
    Game 2 Hi: 42.0
    Game 3 Lo: 98.1
    Game 3 Hi: 46.9
    Game 4 Nature: 20.4
    Fill Rate (Single Texturing) 578.7 Mtexels
    Fill Rate (Multi Texturing) 1308.1 Mtexels
    High Poly Count 1 light: 16.0 Mtriangles
    High Poly Count 8 lights: 3.1 Mtriangles
    Environment Bump Mapping: 101.1 fps
    Dot3 Bump Mapping 100.2 fps
    Vertex Shader: 38.0 fps
    Pixel Shader: 75.6 fps
    Point Sprites 14.7 Msprites

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