Might want to grab this script...
http://www.planettribes.com/prometheus/
[AK]NeverRetreat
Might want to grab this script...
http://www.planettribes.com/prometheus/
[AK]NeverRetreat
VCA.
Will load and evaluate.
------------------
Lead me not into Temptation......
for I shall find it myself.
Doc...how many spike turrets available in a 12 v 12 game?
Six. It goes up one at a time from there I think by each additional two players (though it might be by four players). Same with clamp turrets.
[AK]Dr_K
SI HOC LEGERE SCIS NIMIUM ERUDITIONS HABES......
I might as well report on this script.
It loads easily and hasn't interfered with any other functions. You assign a key to toggle it (I'm using shift-Q, as my health pack is assigned to my middle button of my mouse) When toggled, it displays on screen the same deployment list that you see in the lower right corner of the command screen. As with the command screen, healthy equipment is displayed in green. Damaged epuip. is yellow and near dead (non-functional) equip. is red. This allows a quick view of what needs immediate repair and whats damaged without having to toggle into the command screen, i.e. leave the action. The downside is that it doesn't indicate where the damaged deployed equip is located. Usually a quick visual scan is enough to locate the damaged equip. but sometimes requires switching into the command screen to find the exact location. By toggling the mouse to cursor mode, you can quick assign a command to defend equipement (main turrets and sensors) or take quick control of a turret. *** This also allows to find out who has control of one of your turrets (in the event you have a TK'er using one to spam your set-up or team, something that is happening more often, unfortunately ).
Conclusion: I've found it a useful addition during farming.
[AK]Dr_K
SI HOC LEGERE SCIS NIMIUM ERUDITIONS HABES......