Each map has it's own personality. Slapdash was the one that proved to be the biggest problem last night... Lots of defenders, lots of missles, never enough flares. It just makes a slow run a poor option. Quick, relatively low altitude runs right up the flag valley seem like the best solution for that map. Disrupt the defense before the transport comes in with the heavies, followed by the cappers.

On a map like Sanctuary - a slower, high altitude run makes more sense. Sure, you may not drop more than 2 bombs "in the barrel" but you're still disrupting the guys standing on the roof defending or the turret-field outside the front door. That's really what the bomber is all about... keeping your opponent from organizing a coherent defense. Just when they start to settle in, they have to fix/redo/respawn and that gives the second and third wave an opening.