So do what you're best at, run n' gunOriginally Posted by [AK]Gunny Highway
So do what you're best at, run n' gunOriginally Posted by [AK]Gunny Highway
**I just have nothing cool enough to put here**
You only see the little "friend/foe" flag when you're inside their sensor net.
With T1 and 2, you had deployable sensors, which added a significant element of strategy.
Unfortunately they decided to remove it in T:V
The sun has fallen down
And the billboards are all leering
And the flags are all dead at the top of their poles.
That would be better IMO, maybe it's only that way for the beta. As stated previously I am not giving up on it yet, just not a first impression that makes me want to run out and buy it.Originally Posted by [AK]Squidly
August Knights Ventrilo status
Don't let your Alligator mouth overload your Canary ASS!
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."- Albert Einstein
If you find yourself in a losing battle....your tactics suck!
Without the "flag" it'd be impossible to determine friend or foe, rendering the game unplayable, imo.
If you want to make the thing "logical", explain it as an on board sensor id thingy.
Also there are more elements to strategy and gameplay than the element of surprise.
If you don't like it or are undecided that's fine. I'm not sure that I like it either. I'm just sayin' is all.
The sun has fallen down
And the billboards are all leering
And the flags are all dead at the top of their poles.
A bit early to scrutinize me thinks. Final version may be beefier of course while mods may take the game back to a not so noob friendly status. Just have to see where it goes. Ill being buying retail and at worse have to wait for a mod that puts strategy back in the game like earlier verions.
Solid game engine, excellent physics and plenty of eye candy make it a great foundation for possibilities IMO.